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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEmitter.cs222
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diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEmitter.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEmitter.cs
new file mode 100644
index 0000000..1a6273b
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+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/ParticleEmitter.cs
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+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Text.Json.Serialization;
+using Microsoft.Xna.Framework;
+using MonoGame.Extended.Particles.Modifiers;
+using MonoGame.Extended.Particles.Profiles;
+using MonoGame.Extended.TextureAtlases;
+
+namespace MonoGame.Extended.Particles
+{
+ public unsafe class ParticleEmitter : IDisposable
+ {
+ private readonly FastRandom _random = new FastRandom(Math.Abs(Guid.NewGuid().GetHashCode()));
+ private float _totalSeconds;
+
+ [JsonConstructor]
+ public ParticleEmitter(string name, TextureRegion2D textureRegion, int capacity, TimeSpan lifeSpan, Profile profile)
+ {
+ if (profile == null)
+ throw new ArgumentNullException(nameof(profile));
+
+ _lifeSpanSeconds = (float)lifeSpan.TotalSeconds;
+
+ Name = name;
+ TextureRegion = textureRegion;
+ Buffer = new ParticleBuffer(capacity);
+ Offset = Vector2.Zero;
+ Profile = profile;
+ Modifiers = new List<Modifier>();
+ ModifierExecutionStrategy = ParticleModifierExecutionStrategy.Serial;
+ Parameters = new ParticleReleaseParameters();
+ }
+
+ public ParticleEmitter(TextureRegion2D textureRegion, int capacity, TimeSpan lifeSpan, Profile profile)
+ : this(null, textureRegion, capacity, lifeSpan, profile)
+ {
+ }
+
+ public void Dispose()
+ {
+ Buffer.Dispose();
+ GC.SuppressFinalize(this);
+ }
+
+ ~ParticleEmitter()
+ {
+ Dispose();
+ }
+
+ public string Name { get; set; }
+ public int ActiveParticles => Buffer.Count;
+ public Vector2 Offset { get; set; }
+ public List<Modifier> Modifiers { get; }
+ public Profile Profile { get; set; }
+ public float LayerDepth { get; set; }
+ public ParticleReleaseParameters Parameters { get; set; }
+ public TextureRegion2D TextureRegion { get; set; }
+
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public ParticleModifierExecutionStrategy ModifierExecutionStrategy { get; set; }
+
+ internal ParticleBuffer Buffer;
+
+ public int Capacity
+ {
+ get { return Buffer.Size; }
+ set
+ {
+ var oldBuffer = Buffer;
+ oldBuffer.Dispose();
+ Buffer = new ParticleBuffer(value);
+ }
+ }
+
+ private float _lifeSpanSeconds;
+ public TimeSpan LifeSpan
+ {
+ get { return TimeSpan.FromSeconds(_lifeSpanSeconds); }
+ set { _lifeSpanSeconds = (float) value.TotalSeconds; }
+ }
+
+ private float _nextAutoTrigger;
+
+ private bool _autoTrigger = true;
+ public bool AutoTrigger
+ {
+ get { return _autoTrigger; }
+ set
+ {
+ _autoTrigger = value;
+ _nextAutoTrigger = 0;
+ }
+ }
+
+ private float _autoTriggerFrequency;
+ public float AutoTriggerFrequency
+ {
+ get { return _autoTriggerFrequency; }
+ set
+ {
+ _autoTriggerFrequency = value;
+ _nextAutoTrigger = 0;
+ }
+ }
+
+ private void ReclaimExpiredParticles()
+ {
+ var iterator = Buffer.Iterator;
+ var expired = 0;
+
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+
+ if (_totalSeconds - particle->Inception < _lifeSpanSeconds)
+ break;
+
+ expired++;
+ }
+
+ if (expired != 0)
+ Buffer.Reclaim(expired);
+ }
+
+ public bool Update(float elapsedSeconds, Vector2 position = default(Vector2))
+ {
+ _totalSeconds += elapsedSeconds;
+
+ if (_autoTrigger)
+ {
+ _nextAutoTrigger -= elapsedSeconds;
+
+ if (_nextAutoTrigger <= 0)
+ {
+ Trigger(position, this.LayerDepth);
+ _nextAutoTrigger = _autoTriggerFrequency;
+ }
+ }
+
+ if (Buffer.Count == 0)
+ return false;
+
+ ReclaimExpiredParticles();
+
+ var iterator = Buffer.Iterator;
+
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+ particle->Age = (_totalSeconds - particle->Inception) / _lifeSpanSeconds;
+ particle->Position = particle->Position + particle->Velocity * elapsedSeconds;
+ }
+
+ ModifierExecutionStrategy.ExecuteModifiers(Modifiers, elapsedSeconds, iterator);
+ return true;
+ }
+
+ public void Trigger(Vector2 position, float layerDepth = 0)
+ {
+ var numToRelease = _random.Next(Parameters.Quantity);
+ Release(position + Offset, numToRelease, layerDepth);
+ }
+
+ public void Trigger(LineSegment line, float layerDepth = 0)
+ {
+ var numToRelease = _random.Next(Parameters.Quantity);
+ var lineVector = line.ToVector();
+
+ for (var i = 0; i < numToRelease; i++)
+ {
+ var offset = lineVector * _random.NextSingle();
+ Release(line.Origin + offset, 1, layerDepth);
+ }
+ }
+
+ private void Release(Vector2 position, int numToRelease, float layerDepth)
+ {
+ var iterator = Buffer.Release(numToRelease);
+
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+
+ Vector2 heading;
+ Profile.GetOffsetAndHeading(out particle->Position, out heading);
+
+ particle->Age = 0f;
+ particle->Inception = _totalSeconds;
+ particle->Position += position;
+ particle->TriggerPos = position;
+
+ var speed = _random.NextSingle(Parameters.Speed);
+
+ particle->Velocity = heading * speed;
+
+ _random.NextColor(out particle->Color, Parameters.Color);
+
+ particle->Opacity = _random.NextSingle(Parameters.Opacity);
+
+ if(Parameters.MaintainAspectRatioOnScale)
+ {
+ var scale = _random.NextSingle(Parameters.Scale);
+ particle->Scale = new Vector2(scale, scale);
+ }
+ else
+ {
+ particle->Scale = new Vector2(_random.NextSingle(Parameters.ScaleX), _random.NextSingle(Parameters.ScaleY));
+ }
+
+ particle->Rotation = _random.NextSingle(Parameters.Rotation);
+ particle->Mass = _random.NextSingle(Parameters.Mass);
+ particle->LayerDepth = layerDepth;
+ }
+ }
+
+ public override string ToString()
+ {
+ return Name;
+ }
+ }
+}