diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs new file mode 100644 index 0000000..9f766dc --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs @@ -0,0 +1,32 @@ +using Microsoft.Xna.Framework; + +namespace MonoGame.Extended.Particles.Profiles +{ + public class BoxUniformProfile : Profile + { + public float Width { get; set; } + public float Height { get; set; } + + public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) + { + var value = Random.Next((int) (2*Width + 2*Height)); + + if (value < Width) // Top + offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*-0.5f); + else + { + if (value < 2*Width) // Bottom + offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*0.5f); + else + { + if (value < 2*Width + Height) // Left + offset = new Vector2(Width*-0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); + else // Right + offset = new Vector2(Width*0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f)); + } + } + + Random.NextUnitVector(out heading); + } + } +}
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