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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs
new file mode 100644
index 0000000..9f766dc
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/BoxUniformProfile.cs
@@ -0,0 +1,32 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Particles.Profiles
+{
+ public class BoxUniformProfile : Profile
+ {
+ public float Width { get; set; }
+ public float Height { get; set; }
+
+ public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading)
+ {
+ var value = Random.Next((int) (2*Width + 2*Height));
+
+ if (value < Width) // Top
+ offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*-0.5f);
+ else
+ {
+ if (value < 2*Width) // Bottom
+ offset = new Vector2(Random.NextSingle(Width*-0.5f, Width*0.5f), Height*0.5f);
+ else
+ {
+ if (value < 2*Width + Height) // Left
+ offset = new Vector2(Width*-0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f));
+ else // Right
+ offset = new Vector2(Width*0.5f, Random.NextSingle(Height*-0.5f, Height*0.5f));
+ }
+ }
+
+ Random.NextUnitVector(out heading);
+ }
+ }
+} \ No newline at end of file