diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs new file mode 100644 index 0000000..ef7f11e --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs @@ -0,0 +1,24 @@ +using Microsoft.Xna.Framework; + +namespace MonoGame.Extended.Particles.Profiles +{ + public class CircleProfile : Profile + { + public float Radius { get; set; } + public CircleRadiation Radiate { get; set; } + + public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) + { + var dist = Random.NextSingle(0f, Radius); + + Random.NextUnitVector(out heading); + + offset = Radiate == CircleRadiation.In + ? new Vector2(-heading.X*dist, -heading.Y*dist) + : new Vector2(heading.X*dist, heading.Y*dist); + + if (Radiate == CircleRadiation.None) + Random.NextUnitVector(out heading); + } + } +}
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