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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs
new file mode 100644
index 0000000..ef7f11e
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs
@@ -0,0 +1,24 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Particles.Profiles
+{
+ public class CircleProfile : Profile
+ {
+ public float Radius { get; set; }
+ public CircleRadiation Radiate { get; set; }
+
+ public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading)
+ {
+ var dist = Random.NextSingle(0f, Radius);
+
+ Random.NextUnitVector(out heading);
+
+ offset = Radiate == CircleRadiation.In
+ ? new Vector2(-heading.X*dist, -heading.Y*dist)
+ : new Vector2(heading.X*dist, heading.Y*dist);
+
+ if (Radiate == CircleRadiation.None)
+ Random.NextUnitVector(out heading);
+ }
+ }
+} \ No newline at end of file