diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapModel.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapModel.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapModel.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapModel.cs new file mode 100644 index 0000000..52e56bc --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/Renderers/TiledMapModel.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Collections.ObjectModel; +using System.Linq; + +namespace MonoGame.Extended.Tiled.Renderers +{ + public class TiledMapModel : IDisposable + { + private readonly TiledMap _map; + private readonly Dictionary<TiledMapTileset, List<TiledMapTilesetAnimatedTile>> _animatedTilesByTileset; + + public TiledMapModel(TiledMap map, Dictionary<TiledMapLayer, TiledMapLayerModel[]> layersOfLayerModels) + { + _map = map; + LayersOfLayerModels = layersOfLayerModels; + _animatedTilesByTileset = _map.Tilesets + .ToDictionary(i => i, i => i.Tiles.OfType<TiledMapTilesetAnimatedTile>() + .ToList()); + } + + public void Dispose() + { + foreach (var layerModel in LayersOfLayerModels) + foreach (var model in layerModel.Value) + model.Dispose(); + } + + public ReadOnlyCollection<TiledMapTileset> Tilesets => _map.Tilesets; + public ReadOnlyCollection<TiledMapLayer> Layers => _map.Layers; + + // each layer has many models + public Dictionary<TiledMapLayer, TiledMapLayerModel[]> LayersOfLayerModels { get; } + + public IEnumerable<TiledMapTilesetAnimatedTile> GetAnimatedTiles(int tilesetIndex) + { + var tileset = _map.Tilesets[tilesetIndex]; + return _animatedTilesByTileset[tileset]; + } + } +}
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