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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapLayer.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapLayer.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapLayer.cs
new file mode 100644
index 0000000..6226dd1
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapLayer.cs
@@ -0,0 +1,26 @@
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Tiled
+{
+ public abstract class TiledMapLayer
+ {
+ public string Name { get; }
+ public string Type { get; }
+ public bool IsVisible { get; set; }
+ public float Opacity { get; set; }
+ public Vector2 Offset { get; set; }
+ public Vector2 ParallaxFactor { get; set; }
+ public TiledMapProperties Properties { get; }
+
+ protected TiledMapLayer(string name, string type, Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1.0f, bool isVisible = true)
+ {
+ Name = name;
+ Type = type;
+ Offset = offset ?? Vector2.Zero;
+ ParallaxFactor = parallaxFactor ?? Vector2.One;
+ Opacity = opacity;
+ IsVisible = isVisible;
+ Properties = new TiledMapProperties();
+ }
+ }
+}