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-rw-r--r--Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs
new file mode 100644
index 0000000..fe56fdc
--- /dev/null
+++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs
@@ -0,0 +1,33 @@
+using System;
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Collisions.Tests
+{
+ public class BasicActor : ICollisionActor
+ {
+ public Vector2 Position { get; set; }
+ public IShapeF Bounds { get; set; }
+ public Vector2 Velocity { get; set; }
+
+ public BasicActor()
+ {
+ Bounds = new RectangleF(0f, 0f, 1f, 1f);
+ }
+ public void OnCollision(CollisionEventArgs collisionInfo)
+ {
+ Bounds.Position -= collisionInfo.PenetrationVector;
+ Position -= collisionInfo.PenetrationVector;
+
+ if (collisionInfo.Other is BasicActor)
+ {
+ CollisionCount++;
+ }
+ else
+ {
+ Console.WriteLine(collisionInfo.Other.GetType().Name);
+ }
+ }
+
+ public int CollisionCount { get; set; }
+ }
+}