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Diffstat (limited to 'Projects/Tools/UGEditor/Game1.cs')
-rw-r--r-- | Projects/Tools/UGEditor/Game1.cs | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/Projects/Tools/UGEditor/Game1.cs b/Projects/Tools/UGEditor/Game1.cs deleted file mode 100644 index 2c87347..0000000 --- a/Projects/Tools/UGEditor/Game1.cs +++ /dev/null @@ -1,52 +0,0 @@ -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework.Input; - -namespace UGEditor -{ - public class Game1 : Game - { - private GraphicsDeviceManager _graphics; - private SpriteBatch _spriteBatch; - - public Game1() - { - _graphics = new GraphicsDeviceManager(this); - Content.RootDirectory = "Content"; - IsMouseVisible = true; - } - - protected override void Initialize() - { - // TODO: Add your initialization logic here - - base.Initialize(); - } - - protected override void LoadContent() - { - _spriteBatch = new SpriteBatch(GraphicsDevice); - - // TODO: use this.Content to load your game content here - } - - protected override void Update(GameTime gameTime) - { - if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) - Exit(); - - // TODO: Add your update logic here - - base.Update(gameTime); - } - - protected override void Draw(GameTime gameTime) - { - GraphicsDevice.Clear(Color.CornflowerBlue); - - // TODO: Add your drawing code here - - base.Draw(gameTime); - } - } -} |