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-rw-r--r--Projects/UGEditor/UGEditor.csproj44
1 files changed, 44 insertions, 0 deletions
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+<Project Sdk="Microsoft.NET.Sdk">
+ <PropertyGroup>
+ <OutputType>WinExe</OutputType>
+ <TargetFramework>net6.0</TargetFramework>
+ <RollForward>Major</RollForward>
+ <PublishReadyToRun>false</PublishReadyToRun>
+ <TieredCompilation>false</TieredCompilation>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ApplicationIcon>Icon.ico</ApplicationIcon>
+ <ApplicationManifest>app.manifest</ApplicationManifest>
+ <PackageIcon>Icon.png</PackageIcon>
+ <AssemblyName>UGEditor</AssemblyName>
+ </PropertyGroup>
+ <ItemGroup>
+ <None Remove="Icon.ico" />
+ <None Remove="Icon.bmp" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="Icon.ico" />
+ </ItemGroup>
+ <ItemGroup>
+ <EmbeddedResource Include="Icon.ico">
+ <LogicalName>Icon.ico</LogicalName>
+ </EmbeddedResource>
+ <EmbeddedResource Include="Icon.bmp">
+ <LogicalName>Icon.bmp</LogicalName>
+ </EmbeddedResource>
+ </ItemGroup>
+ <ItemGroup>
+ <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
+ <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Update="icon.png">
+ <Pack>True</Pack>
+ <PackagePath>\</PackagePath>
+ </None>
+ </ItemGroup>
+ <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
+ <Message Text="Restoring dotnet tools" Importance="High" />
+ <Exec Command="dotnet tool restore" />
+ </Target>
+</Project> \ No newline at end of file