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using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Collisions
{
/// <summary>
/// This class holds data on a collision. It is passed as a parameter to
/// OnCollision methods.
/// </summary>
public class CollisionEventArgs : EventArgs
{
/// <summary>
/// Gets the object being collided with.
/// </summary>
public ICollisionActor Other { get; internal set; }
/// <summary>
/// Gets a vector representing the overlap between the two objects.
/// </summary>
/// <remarks>
/// This vector starts at the edge of <see cref="Other"/> and ends at
/// the Actor's location.
/// </remarks>
public Vector2 PenetrationVector { get; internal set; }
}
}
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