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using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
[ContentImporter(".fnt", DefaultProcessor = "BitmapFontProcessor",
DisplayName = "BMFont Importer - MonoGame.Extended")]
public class BitmapFontImporter : ContentImporter<BitmapFontFile>
{
public override BitmapFontFile Import(string filename, ContentImporterContext context)
{
context.Logger.LogMessage("Importing XML file: {0}", filename);
using (var streamReader = new StreamReader(filename))
{
var deserializer = new XmlSerializer(typeof(BitmapFontFile));
return (BitmapFontFile)deserializer.Deserialize(streamReader);
}
}
}
}
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