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using System;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.BitmapFonts
{
[ContentProcessor(DisplayName = "BMFont Processor - MonoGame.Extended")]
public class BitmapFontProcessor : ContentProcessor<BitmapFontFile, BitmapFontProcessorResult>
{
public override BitmapFontProcessorResult Process(BitmapFontFile bitmapFontFile, ContentProcessorContext context)
{
try
{
context.Logger.LogMessage("Processing BMFont");
var result = new BitmapFontProcessorResult(bitmapFontFile);
foreach (var fontPage in bitmapFontFile.Pages)
{
var assetName = Path.GetFileNameWithoutExtension(fontPage.File);
context.Logger.LogMessage("Expected texture asset: {0}", assetName);
result.TextureAssets.Add(assetName);
}
return result;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
}
}
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