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using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline;
public static class ContentImporterContextExtensions
{
public static string AddDependencyWithLogging(this ContentImporterContext context, string filePath, string source)
{
source = Path.Combine(Path.GetDirectoryName(filePath), source);
ContentLogger.Log($"Adding dependency '{source}'");
context.AddDependency(source);
return source;
}
}
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