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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
namespace MonoGame.Extended.Content.Pipeline
{
public static class ContentWriterExtensions
{
public static void Write(this ContentWriter contentWriter, Color value)
{
contentWriter.Write(value.R);
contentWriter.Write(value.G);
contentWriter.Write(value.B);
contentWriter.Write(value.A);
}
public static void Write(this ContentWriter contentWriter, Matrix value)
{
contentWriter.Write(value.M11);
contentWriter.Write(value.M12);
contentWriter.Write(value.M13);
contentWriter.Write(value.M14);
contentWriter.Write(value.M21);
contentWriter.Write(value.M22);
contentWriter.Write(value.M23);
contentWriter.Write(value.M24);
contentWriter.Write(value.M31);
contentWriter.Write(value.M32);
contentWriter.Write(value.M33);
contentWriter.Write(value.M34);
contentWriter.Write(value.M41);
contentWriter.Write(value.M42);
contentWriter.Write(value.M43);
contentWriter.Write(value.M44);
}
public static void Write(this ContentWriter contentWriter, Quaternion value)
{
contentWriter.Write(value.X);
contentWriter.Write(value.Y);
contentWriter.Write(value.Z);
contentWriter.Write(value.W);
}
public static void Write(this ContentWriter contentWriter, Vector2 value)
{
contentWriter.Write(value.X);
contentWriter.Write(value.Y);
}
public static void Write(this ContentWriter contentWriter, Vector3 value)
{
contentWriter.Write(value.X);
contentWriter.Write(value.Y);
contentWriter.Write(value.Z);
}
public static void Write(this ContentWriter contentWriter, Vector4 value)
{
contentWriter.Write(value.X);
contentWriter.Write(value.Y);
contentWriter.Write(value.Z);
contentWriter.Write(value.W);
}
public static void Write(this ContentWriter contentWriter, BoundingSphere value)
{
contentWriter.Write(value.Center);
contentWriter.Write(value.Radius);
}
public static void Write(this ContentWriter contentWriter, Rectangle value)
{
contentWriter.Write(value.X);
contentWriter.Write(value.Y);
contentWriter.Write(value.Width);
contentWriter.Write(value.Height);
}
}
}
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