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using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.Json
{
[ContentImporter(".json", DefaultProcessor = nameof(JsonContentProcessor), DisplayName = "JSON Importer - MonoGame.Extended")]
public class JsonContentImporter : ContentImporter<ContentImporterResult<string>>
{
public override ContentImporterResult<string> Import(string filename, ContentImporterContext context)
{
var json = File.ReadAllText(filename);
return new ContentImporterResult<string>(filename, json);
}
}
}
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