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using System;
using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
namespace MonoGame.Extended.Content.Pipeline.Json
{
[ContentProcessor(DisplayName = "JSON Processor - MonoGame.Extended")]
public class JsonContentProcessor : ContentProcessor<ContentImporterResult<string>, JsonContentProcessorResult>
{
[DefaultValue(typeof(Type), "System.Object")]
public string ContentType { get; set; }
public override JsonContentProcessorResult Process(ContentImporterResult<string> input, ContentProcessorContext context)
{
try
{
var output = new JsonContentProcessorResult
{
ContentType = ContentType,
Json = input.Data
};
return output;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
}
}
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