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using System.IO;
using System.Text.Json;
using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
[ContentImporter(".json", DefaultProcessor = "TexturePackerProcessor", DisplayName = "TexturePacker JSON Importer - MonoGame.Extended")]
public class TexturePackerJsonImporter : ContentImporter<TexturePackerFile>
{
public override TexturePackerFile Import(string filename, ContentImporterContext context)
{
var json = File.ReadAllText(filename);
return JsonSerializer.Deserialize<TexturePackerFile>(json);
}
}
}
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