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using System;
using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
[ContentProcessor(DisplayName = "TexturePacker Processor - MonoGame.Extended")]
public class TexturePackerProcessor : ContentProcessor<TexturePackerFile, TexturePackerProcessorResult>
{
public override TexturePackerProcessorResult Process(TexturePackerFile input, ContentProcessorContext context)
{
try
{
var output = new TexturePackerProcessorResult {Data = input};
return output;
}
catch (Exception ex)
{
context.Logger.LogMessage("Error {0}", ex);
throw;
}
}
}
}
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