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using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using System;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
[ContentProcessor(DisplayName = "Tiled Map Tileset Processor - MonoGame.Extended")]
public class TiledMapTilesetProcessor : ContentProcessor<TiledMapTilesetContentItem, TiledMapTilesetContentItem>
{
public override TiledMapTilesetContentItem Process(TiledMapTilesetContentItem contentItem, ContentProcessorContext context)
{
try
{
var tileset = contentItem.Data;
ContentLogger.Logger = context.Logger;
ContentLogger.Log($"Processing tileset '{tileset.Name}'");
// Build the Texture2D asset and load it as it will be saved as part of this tileset file.
if (tileset.Image is not null)
contentItem.BuildExternalReference<Texture2DContent>(context, tileset.Image);
foreach (var tile in tileset.Tiles)
{
foreach (var obj in tile.Objects)
{
TiledMapContentHelper.Process(obj, context);
}
if (tile.Image is not null)
contentItem.BuildExternalReference<Texture2DContent>(context, tile.Image);
}
ContentLogger.Log($"Processed tileset '{tileset.Name}'");
return contentItem;
}
catch (Exception ex)
{
context.Logger.LogImportantMessage(ex.Message);
throw ex;
}
}
}
}
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