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using System.Collections.Generic;
using MonoGame.Extended.Entities.Systems;
namespace MonoGame.Extended.Entities
{
public class WorldBuilder
{
private readonly List<ISystem> _systems = new List<ISystem>();
public WorldBuilder AddSystem(ISystem system)
{
_systems.Add(system);
return this;
}
public World Build()
{
var world = new World();
foreach (var system in _systems)
world.RegisterSystem(system);
return world;
}
}
}
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