blob: d3af6a0f383564779893dd9224452b65964226f7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
// Vertex shader input structures.
struct VertexShaderInputPosition
{
float4 Position : SV_Position;
};
struct VertexShaderInputPositionColor
{
float4 Position : SV_Position;
float4 Color : COLOR;
};
struct VertexShaderInputPositionTexture
{
float4 Position : SV_Position;
float2 TextureCoordinate : TEXCOORD0;
};
struct VertexShaderInputPositionColorTexture
{
float4 Position : SV_Position;
float4 Color : COLOR;
float2 TextureCoordinate : TEXCOORD0;
};
// Vertex shader output structures.
struct VertexShaderOutputPosition
{
float4 Position : SV_Position;
};
struct VertexShaderOutputPositionColor
{
float4 Position : SV_Position;
float4 Color : COLOR0;
};
struct VertexShaderOutputPositionTexture
{
float4 Position : SV_Position;
float2 TextureCoordinate : TEXCOORD0;
};
struct VertexShaderOutputPositionColorTexture
{
float4 Position : SV_Position;
float4 Color : COLOR0;
float2 TextureCoordinate : TEXCOORD0;
};
|