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using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Gui.Controls
{
public class Box : Control
{
public override IEnumerable<Control> Children { get; } = Enumerable.Empty<Control>();
public override Size GetContentSize(IGuiContext context)
{
return new Size(Width, Height);
}
public Color FillColor { get; set; } = Color.White;
public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
{
base.Draw(context, renderer, deltaSeconds);
renderer.FillRectangle(ContentRectangle, FillColor);
}
}
}
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