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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MonoGame.Extended.TextureAtlases;
namespace MonoGame.Extended.Gui.Controls
{
public class ProgressBar : Control
{
public ProgressBar()
{
}
private float _progress = 1.0f;
public float Progress
{
get { return _progress; }
set
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
if(_progress != value)
{
_progress = value;
ProgressChanged?.Invoke(this, EventArgs.Empty);
}
}
}
public TextureRegion2D BarRegion { get; set; }
public Color BarColor { get; set; } = Color.White;
public event EventHandler ProgressChanged;
public override IEnumerable<Control> Children { get; } = Enumerable.Empty<Control>();
public override Size GetContentSize(IGuiContext context)
{
return new Size(5, 5);
}
public override void Draw(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
{
base.Draw(context, renderer, deltaSeconds);
var boundingRectangle = ContentRectangle;
var clippingRectangle = new Rectangle(boundingRectangle.X, boundingRectangle.Y, (int)(boundingRectangle.Width * Progress), boundingRectangle.Height);
if (BarRegion != null)
renderer.DrawRegion(BarRegion, BoundingRectangle, BarColor, clippingRectangle);
else
renderer.FillRectangle(BoundingRectangle, BarColor, clippingRectangle);
}
//protected override void DrawBackground(IGuiContext context, IGuiRenderer renderer, float deltaSeconds)
//{
// base.DrawBackground(context, renderer, deltaSeconds);
//}
}
}
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