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using System;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Input;
using MonoGame.Extended.Input.InputListeners;
namespace MonoGame.Extended.Gui
{
public class PointerEventArgs : EventArgs
{
private PointerEventArgs()
{
}
public Point Position { get; private set; }
public MouseButton Button { get; private set; }
public int ScrollWheelDelta { get; private set; }
public int ScrollWheelValue { get; private set; }
public TimeSpan Time { get; private set; }
public static PointerEventArgs FromMouseArgs(MouseEventArgs args)
{
return new PointerEventArgs
{
Position = args.Position,
Button = args.Button,
ScrollWheelDelta = args.ScrollWheelDelta,
ScrollWheelValue = args.ScrollWheelValue,
Time = args.Time
};
}
public static PointerEventArgs FromTouchArgs(TouchEventArgs args)
{
return new PointerEventArgs
{
Position = args.Position,
Button = MouseButton.Left,
Time = args.Time
};
}
}
}
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