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using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Input.InputListeners
{
public class InputListenerComponent : GameComponent, IUpdate
{
private readonly List<InputListener> _listeners;
public InputListenerComponent(Game game)
: base(game)
{
_listeners = new List<InputListener>();
}
public InputListenerComponent(Game game, params InputListener[] listeners)
: base(game)
{
_listeners = new List<InputListener>(listeners);
}
public IList<InputListener> Listeners => _listeners;
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (Game.IsActive)
{
foreach (var listener in _listeners)
listener.Update(gameTime);
}
GamePadListener.CheckConnections();
}
}
}
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