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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
using MonoGame.Extended.ViewportAdapters;
namespace MonoGame.Extended.Input.InputListeners
{
public class TouchListener : InputListener
{
public TouchListener()
: this(new TouchListenerSettings())
{
}
public TouchListener(ViewportAdapter viewportAdapter)
: this(new TouchListenerSettings())
{
ViewportAdapter = viewportAdapter;
}
public TouchListener(TouchListenerSettings settings)
{
ViewportAdapter = settings.ViewportAdapter;
}
public ViewportAdapter ViewportAdapter { get; set; }
public event EventHandler<TouchEventArgs> TouchStarted;
public event EventHandler<TouchEventArgs> TouchEnded;
public event EventHandler<TouchEventArgs> TouchMoved;
public event EventHandler<TouchEventArgs> TouchCancelled;
public override void Update(GameTime gameTime)
{
var touchCollection = TouchPanel.GetState();
foreach (var touchLocation in touchCollection)
{
switch (touchLocation.State)
{
case TouchLocationState.Pressed:
TouchStarted?.Invoke(this, new TouchEventArgs(ViewportAdapter, gameTime.TotalGameTime, touchLocation));
break;
case TouchLocationState.Moved:
TouchMoved?.Invoke(this, new TouchEventArgs(ViewportAdapter, gameTime.TotalGameTime, touchLocation));
break;
case TouchLocationState.Released:
TouchEnded?.Invoke(this, new TouchEventArgs(ViewportAdapter, gameTime.TotalGameTime, touchLocation));
break;
case TouchLocationState.Invalid:
TouchCancelled?.Invoke(this, new TouchEventArgs(ViewportAdapter, gameTime.TotalGameTime, touchLocation));
break;
}
}
}
}
}
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