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using MonoGame.Extended;
namespace MonoGame.Extended.Particles
{
public static class FastRandomExtensions
{
public static void NextColor(this FastRandom random, out HslColor color, Range<HslColor> range)
{
var maxH = range.Max.H >= range.Min.H
? range.Max.H
: range.Max.H + 360;
color = new HslColor(random.NextSingle(range.Min.H, maxH),
random.NextSingle(range.Min.S, range.Max.S),
random.NextSingle(range.Min.L, range.Max.L));
}
}
}
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