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using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Containers
{
public class CircleContainerModifier : Modifier
{
public float Radius { get; set; }
public bool Inside { get; set; } = true;
public float RestitutionCoefficient { get; set; } = 1;
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var radiusSq = Radius*Radius;
while (iterator.HasNext)
{
var particle = iterator.Next();
var localPos = particle->Position - particle->TriggerPos;
var distSq = localPos.LengthSquared();
var normal = localPos;
normal.Normalize();
if (Inside)
{
if (distSq < radiusSq) continue;
SetReflected(distSq, particle, normal);
}
else
{
if (distSq > radiusSq) continue;
SetReflected(distSq, particle, -normal);
}
}
}
private unsafe void SetReflected(float distSq, Particle* particle, Vector2 normal)
{
var dist = (float) Math.Sqrt(distSq);
var d = dist - Radius; // how far outside the circle is the particle
var twoRestDot = 2*RestitutionCoefficient*
Vector2.Dot(particle->Velocity, normal);
particle->Velocity -= twoRestDot*normal;
// exact computation requires sqrt or goniometrics
particle->Position -= normal*d;
}
}
}
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