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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public abstract class Interpolator
{
protected Interpolator()
{
Name = GetType().Name;
}
public string Name { get; set; }
public abstract unsafe void Update(float amount, Particle* particle);
}
public abstract class Interpolator<T> : Interpolator
{
/// <summary>
/// Gets or sets the intial value when the particles are created.
/// </summary>
public virtual T StartValue { get; set; }
/// <summary>
/// Gets or sets the final value when the particles are retired.
/// </summary>
public virtual T EndValue { get; set; }
}
}
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