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using System;
namespace MonoGame.Extended.Particles.Modifiers
{
public class VelocityColorModifier : Modifier
{
public HslColor StationaryColor { get; set; }
public HslColor VelocityColor { get; set; }
public float VelocityThreshold { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
while (iterator.HasNext)
{
var particle = iterator.Next();
var velocity2 = particle->Velocity.X*particle->Velocity.X +
particle->Velocity.Y*particle->Velocity.Y;
var deltaColor = VelocityColor - StationaryColor;
if (velocity2 >= velocityThreshold2)
VelocityColor.CopyTo(out particle->Color);
else
{
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
particle->Color = new HslColor(
deltaColor.H*t + StationaryColor.H,
deltaColor.S*t + StationaryColor.S,
deltaColor.L*t + StationaryColor.L);
}
}
}
}
}
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