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using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers
{
public unsafe class VortexModifier : Modifier
{
// Note: not the real-life one
private const float _gravConst = 100000f;
public Vector2 Position { get; set; }
public float Mass { get; set; }
public float MaxSpeed { get; set; }
public override void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var diff = Position + particle->TriggerPos - particle->Position;
var distance2 = diff.LengthSquared();
var speedGain = _gravConst*Mass/distance2*elapsedSeconds;
// normalize distances and multiply by speedGain
diff.Normalize();
particle->Velocity += diff*speedGain;
}
}
}
}
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