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using System.Runtime.InteropServices;
using Microsoft.Xna.Framework;
using MonoGame.Extended;
namespace MonoGame.Extended.Particles
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Particle
{
public float Inception;
public float Age;
public Vector2 Position;
public Vector2 TriggerPos;
public Vector2 Velocity;
public HslColor Color;
public float Opacity;
public Vector2 Scale;
public float Rotation;
public float Mass;
public float LayerDepth;
public static readonly int SizeInBytes = Marshal.SizeOf(typeof(Particle));
}
}
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