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using Microsoft.Xna.Framework;
using MonoGame.Extended;
namespace MonoGame.Extended.Particles
{
public class ParticleReleaseParameters
{
public ParticleReleaseParameters()
{
Quantity = 1;
Speed = new Range<float>(-1f, 1f);
Color = new Range<HslColor>(Microsoft.Xna.Framework.Color.White.ToHsl(), Microsoft.Xna.Framework.Color.White.ToHsl());
Opacity = new Range<float>(0f, 1f);
Scale = new Range<float>(1f, 1f);
Rotation = new Range<float>(-MathHelper.Pi, MathHelper.Pi);
Mass = 1f;
MaintainAspectRatioOnScale = true;
ScaleX = new Range<float>(1f, 1f);
ScaleY = new Range<float>(1f, 1f);
}
public Range<int> Quantity { get; set; }
public Range<float> Speed { get; set; }
public Range<HslColor> Color { get; set; }
public Range<float> Opacity { get; set; }
public Range<float> Scale { get; set; }
public Range<float> Rotation { get; set; }
public Range<float> Mass { get; set; }
public bool MaintainAspectRatioOnScale { get; set; }
public Range<float> ScaleX { get; set; }
public Range<float> ScaleY { get; set; }
}
}
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