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using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Profiles
{
public class CircleProfile : Profile
{
public float Radius { get; set; }
public CircleRadiation Radiate { get; set; }
public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading)
{
var dist = Random.NextSingle(0f, Radius);
Random.NextUnitVector(out heading);
offset = Radiate == CircleRadiation.In
? new Vector2(-heading.X*dist, -heading.Y*dist)
: new Vector2(heading.X*dist, heading.Y*dist);
if (Radiate == CircleRadiation.None)
Random.NextUnitVector(out heading);
}
}
}
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