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using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MonoGame.Extended.Particles.Modifiers;
using MonoGame.Extended.Serialization;
namespace MonoGame.Extended.Particles.Serialization
{
public class ModifierJsonConverter : BaseTypeJsonConverter<Modifier>
{
public ModifierJsonConverter()
: base(GetSupportedTypes(), "Modifier")
{
}
private static IEnumerable<TypeInfo> GetSupportedTypes()
{
return typeof(Modifier)
.GetTypeInfo()
.Assembly
.DefinedTypes
.Where(type => typeof(Modifier).GetTypeInfo().IsAssignableFrom(type) && !type.IsAbstract);
}
}
}
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