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using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MonoGame.Extended.Particles.Profiles;
using MonoGame.Extended.Serialization;
namespace MonoGame.Extended.Particles.Serialization
{
public class ProfileJsonConverter : BaseTypeJsonConverter<Profile>
{
public ProfileJsonConverter()
: base(GetSupportedTypes(), nameof(Profile))
{
}
private static IEnumerable<TypeInfo> GetSupportedTypes()
{
return typeof(Profile)
.GetTypeInfo()
.Assembly
.DefinedTypes
.Where(type => type.IsSubclassOf(typeof(Profile)) && !type.IsAbstract);
}
}
}
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