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using Microsoft.Xna.Framework.Content;
namespace MonoGame.Extended.Tiled
{
public static class ContentReaderExtensions
{
public static void ReadTiledMapProperties(this ContentReader reader, TiledMapProperties properties)
{
var count = reader.ReadInt32();
for (var i = 0; i < count; i++)
{
var key = reader.ReadString();
var value = new TiledMapPropertyValue(reader.ReadString());
ReadTiledMapProperties(reader, value.Properties);
properties[key] = value;
}
}
}
}
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