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using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.Graphics.Effects;
namespace MonoGame.Extended.Tiled.Renderers
{
public interface ITiledMapEffect : IEffectMatrices, ITextureEffect
{
float Alpha { get; set; }
}
public class TiledMapEffect : DefaultEffect, ITiledMapEffect
{
public TiledMapEffect(GraphicsDevice graphicsDevice)
: base(graphicsDevice)
{
Initialize();
}
public TiledMapEffect(GraphicsDevice graphicsDevice, byte[] byteCode)
: base(graphicsDevice, byteCode)
{
Initialize();
}
public TiledMapEffect(Effect cloneSource)
: base(cloneSource)
{
Initialize();
}
private void Initialize()
{
VertexColorEnabled = false;
TextureEnabled = true;
}
}
}
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