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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapImageLayerContent : TiledMapLayerContent
{
[XmlAttribute(AttributeName = "x")]
public int X { get; set; }
[XmlAttribute(AttributeName = "y")]
public int Y { get; set; }
[XmlElement(ElementName = "image")]
public TiledMapImageContent Image { get; set; }
public TiledMapImageLayerContent()
: base(TiledMapLayerType.ImageLayer)
{
Opacity = 1.0f;
Visible = true;
Properties = new List<TiledMapPropertyContent>();
}
public override string ToString()
{
return $"{Name}: {Image}";
}
}
}
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