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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
[XmlInclude(typeof(TiledMapTileLayerContent))]
[XmlInclude(typeof(TiledMapImageLayerContent))]
[XmlInclude(typeof(TiledMapObjectLayerContent))]
public abstract class TiledMapLayerContent
{
protected TiledMapLayerContent(TiledMapLayerType layerType)
{
LayerType = layerType;
Opacity = 1.0f;
ParallaxX = 1.0f;
ParallaxY = 1.0f;
Visible = true;
Properties = new List<TiledMapPropertyContent>();
}
[XmlAttribute(AttributeName = "name")]
public string Name { get; set; }
// Deprecated as of Tiled 1.9.0 (replaced by "class" attribute)
[XmlAttribute(DataType = "string", AttributeName = "type")]
public string Type { get; set; }
[XmlAttribute(DataType = "string", AttributeName = "class")]
public string Class { get; set; }
[XmlAttribute(AttributeName = "opacity")]
public float Opacity { get; set; }
[XmlAttribute(AttributeName = "visible")]
public bool Visible { get; set; }
[XmlAttribute(AttributeName = "offsetx")]
public float OffsetX { get; set; }
[XmlAttribute(AttributeName = "offsety")]
public float OffsetY { get; set; }
[XmlAttribute(AttributeName = "parallaxx")]
public float ParallaxX { get; set; }
[XmlAttribute(AttributeName = "parallaxy")]
public float ParallaxY { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
[XmlIgnore]
public TiledMapLayerType LayerType { get; }
public override string ToString()
{
return Name;
}
}
}
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