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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapPropertyContent
{
[XmlAttribute(AttributeName = "name")]
public string Name { get; set; }
[XmlAttribute(AttributeName = "value")]
public string ValueAttribute { get; set; }
[XmlText]
public string ValueBody { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
public string Value => ValueAttribute ?? ValueBody;
public override string ToString()
{
return $"{Name}: {Value}";
}
}
}
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