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using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTilesetTileContent
{
public TiledMapTilesetTileContent()
{
Properties = new List<TiledMapPropertyContent>();
Type = string.Empty;
}
[XmlAttribute(AttributeName = "id")]
public int LocalIdentifier { get; set; }
[XmlAttribute(AttributeName = "type")]
public string Type { get; set; }
[XmlElement(ElementName = "image")]
public TiledMapImageContent Image { get; set; }
[XmlArray("objectgroup")]
[XmlArrayItem("object")]
public List<TiledMapObjectContent> Objects { get; set; }
[XmlArray("animation")]
[XmlArrayItem("frame")]
public List<TiledMapTilesetTileAnimationFrameContent> Frames { get; set; }
[XmlArray("properties")]
[XmlArrayItem("property")]
public List<TiledMapPropertyContent> Properties { get; set; }
public override string ToString()
{
return LocalIdentifier.ToString();
}
}
}
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