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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled
{
public class TiledMapImageLayer : TiledMapLayer, IMovable
{
public TiledMapImageLayer(string name, string type, Texture2D image, Vector2? position = null, Vector2? offset = null, Vector2? parallaxFactor = null, float opacity = 1.0f, bool isVisible = true)
: base(name, type, offset, parallaxFactor, opacity, isVisible)
{
Image = image;
Position = position ?? Vector2.Zero;
}
public Texture2D Image { get; }
public Vector2 Position { get; set; }
}
}
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