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using System;
namespace MonoGame.Extended.Collections
{
/// <summary>
/// Arguments class for collections wanting to hand over an item in an event
/// </summary>
public class ItemEventArgs<T> : EventArgs
{
/// <summary>Initializes a new event arguments supplier</summary>
/// <param name="item">Item to be supplied to the event handler</param>
public ItemEventArgs(T item)
{
Item = item;
}
/// <summary>Obtains the collection item the event arguments are carrying</summary>
public T Item { get; }
}
}
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