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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Screens
{
public abstract class GameScreen : Screen
{
protected GameScreen(Game game)
{
Game = game;
}
public Game Game { get; }
public ContentManager Content => Game.Content;
public GraphicsDevice GraphicsDevice => Game.GraphicsDevice;
public GameServiceContainer Services => Game.Services;
}
}
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