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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.TextureAtlases
{
public class TextureRegion2D
{
public TextureRegion2D(Texture2D texture, int x, int y, int width, int height)
: this(null, texture, x, y, width, height)
{
}
public TextureRegion2D(Texture2D texture, Rectangle region)
: this(null, texture, region.X, region.Y, region.Width, region.Height)
{
}
public TextureRegion2D(string name, Texture2D texture, Rectangle region)
: this(name, texture, region.X, region.Y, region.Width, region.Height)
{
}
public TextureRegion2D(Texture2D texture)
: this(texture.Name, texture, 0, 0, texture.Width, texture.Height)
{
}
public TextureRegion2D(string name, Texture2D texture, int x, int y, int width, int height)
{
Name = name;
Texture = texture;
X = x;
Y = y;
Width = width;
Height = height;
}
public string Name { get; }
public Texture2D Texture { get; protected set; }
public int X { get; }
public int Y { get; }
public int Width { get; }
public int Height { get; }
public Size2 Size => new Size2(Width, Height);
public object Tag { get; set; }
public Rectangle Bounds => new Rectangle(X, Y, Width, Height);
public override string ToString()
{
return $"{Name ?? string.Empty} {Bounds}";
}
}
}
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