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//using MonoGame.Extended.Gui.Controls;
//using NSubstitute;
//using Xunit;
//namespace MonoGame.Extended.Gui.Tests.Controls
//{
// public class GuiControlCollectionTests
// {
// [Fact]
// public void GuiControlCollection_Add_SetsTheParent_Test()
// {
// var parent = Substitute.For<GuiControl>();
// var child = Substitute.For<GuiControl>();
// var controls = new GuiControlCollection(parent) { child };
// Assert.IsTrue(controls.Contains(child));
// Assert.AreSame(parent, child.Parent);
// }
// [Fact]
// public void GuiControlCollection_Remove_SetsTheParentToNull_Test()
// {
// var parent = Substitute.For<GuiControl>();
// var child = Substitute.For<GuiControl>();
// new GuiControlCollection(parent) { child }.Remove(child);
// Assert.IsNull(child.Parent);
// }
// [Fact]
// public void GuiControlCollection_Insert_SetsTheParent_Test()
// {
// var parent = Substitute.For<GuiControl>();
// var child = Substitute.For<GuiControl>();
// var controls = new GuiControlCollection(parent);
// controls.Insert(0, child);
// Assert.IsTrue(controls.Contains(child));
// Assert.AreSame(parent, child.Parent);
// }
// [Fact]
// public void GuiControlCollection_Clear_SetsAllTheParentsToNull_Test()
// {
// var parent = Substitute.For<GuiControl>();
// var child0 = Substitute.For<GuiControl>();
// var child1 = Substitute.For<GuiControl>();
// new GuiControlCollection(parent) { child0, child1 }.Clear();
// Assert.IsNull(child0.Parent);
// Assert.IsNull(child1.Parent);
// }
// }
//}
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