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using System;
using MonoGame.Extended.Particles.Profiles;
using Xunit;
namespace MonoGame.Extended.Tests.Particles.Profiles
{
public class PointProfileTests
{
[Fact]
public void ReturnsZeroOffset()
{
var subject = new PointProfile();
subject.GetOffsetAndHeading(out var offset, out _);
Assert.Equal(0f, offset.X);
Assert.Equal(0f, offset.Y);
}
[Fact]
public void ReturnsHeadingAsUnitVector()
{
var subject = new PointProfile();
subject.GetOffsetAndHeading(out _, out var heading);
var length = Math.Sqrt(heading.X * heading.X + heading.Y * heading.Y);
Assert.Equal(1f, length, 6);
}
}
}
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