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using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Tests
{
public class TestGame : Game
{
private readonly GraphicsDeviceManager _graphicsDeviceManager;
public TestGame()
{
_graphicsDeviceManager = new GraphicsDeviceManager(this);
RunOneFrame();
}
protected override void Dispose(bool disposing)
{
_graphicsDeviceManager.Dispose();
base.Dispose(disposing);
}
}
}
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