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path: root/Projects/UGEditor/UGEditor.csproj
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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <OutputType>WinExe</OutputType>
    <TargetFramework>net6.0</TargetFramework>
    <RollForward>Major</RollForward>
    <PublishReadyToRun>false</PublishReadyToRun>
    <TieredCompilation>false</TieredCompilation>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>Icon.ico</ApplicationIcon>
    <ApplicationManifest>app.manifest</ApplicationManifest>
    <PackageIcon>Icon.png</PackageIcon>
    <AssemblyName>UGEditor</AssemblyName>
  </PropertyGroup>
  <ItemGroup>
    <None Remove="Icon.ico" />
    <None Remove="Icon.bmp" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Icon.ico" />
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="Icon.ico">
		<LogicalName>Icon.ico</LogicalName>
	</EmbeddedResource>
    <EmbeddedResource Include="Icon.bmp">
		<LogicalName>Icon.bmp</LogicalName>
	</EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
    <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
  </ItemGroup>
  <ItemGroup>
    <None Update="icon.png">
      <Pack>True</Pack>
      <PackagePath>\</PackagePath>
    </None>
  </ItemGroup>
  <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
    <Message Text="Restoring dotnet tools" Importance="High" />
    <Exec Command="dotnet tool restore" />
  </Target>
</Project>