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authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Audio/AudioBehaviour.h
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Audio/AudioBehaviour.h')
-rw-r--r--Runtime/Audio/AudioBehaviour.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/Runtime/Audio/AudioBehaviour.h b/Runtime/Audio/AudioBehaviour.h
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--- /dev/null
+++ b/Runtime/Audio/AudioBehaviour.h
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+#ifndef __AUDIOTYPES_H__
+#define __AUDIOTYPES_H__
+#if ENABLE_AUDIO
+
+#include "Runtime/GameCode/Behaviour.h"
+#include "Runtime/Serialize/TransferFunctions/SerializeTransfer.h"
+
+// macros/helpers
+#define UNITYVEC2FMODVEC(v) *(reinterpret_cast<FMOD_VECTOR*>(&v))
+#define UNITYVEC2FMODVECPTR(v) (reinterpret_cast<FMOD_VECTOR*>(&v))
+
+class AudioBehaviour : public Behaviour
+{
+public:
+ REGISTER_DERIVED_ABSTRACT_CLASS (AudioBehaviour, Behaviour)
+
+ AudioBehaviour (MemLabelId label, ObjectCreationMode mode);
+};
+
+#endif //ENABLE_AUDIO
+#endif // __AUDIOTYPES_H__